Director and programming on a rouglike bomb defusal game that builds complex and intriguing scenarios from simple concepts. Resposibilities include scheduling, management, design, documentation, and implementation of the game's core and surrounding features.
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Programming, Game Design, and UI on a one week project centered around a runner-game experience. I additionally coordinated the game's production, ensuring that each part of the game was completed well and on time.
Programming, Game Design, and UI on a one month project focused on incorporating interesting input between two co-operative characters in a 3D puzzle platformer.
Programming and Game Design on a two week project with the theme of "Idle Game". A unique combination of turn-based combat and idle game mechanics where you travel from battle to battle and purchase upgrades along the way.
A 3D Puzzle Platformer created for the Brackeys Game Jam. Lead Developer & Designer in a team of 6.
A top-down action game made in Unity over an entire school semester. Programmer and Scrum Master. Core responsibilities include Enemy AI, Weapon Systems, Cutscene Programmer, VFX/SFX Programmer, Input Programmer, etc.
An RCOS project where irl user-created characters are pitted in an RPI-themed fighting game with major-specific traits!
Created for the So Bad It's Good Game Jame with 3 others. I was the project leader and primary programmer.